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index of game design flash - part1

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Game Design Flash
Chapter 1: Programming Foundations: How to Make a Video Game
- Basics you need to have
- Things you need to know
- And the things you don't need to know
- It's all about programming
- Laying the foundation
- Writing your first program
- Publishing the SWF file
- Project Panel
- little more about AS30 and the Flash Player
- A little more about AS30 and the Flash Player
- Naming conventions
- Summary
Chapter 2: Making Objects
- Understanding Interactive Objects
- Drawing the first page
- Creating a character
- Using buttons
- Summary
Chapter 3: Programming Objects
- But I'm a bit scared of programming!
- Displaying the first page of the storybook
- Programming buttons
- Understanding events and event listeners
- Programming storybook buttons
- Summary
Chapter 4: Controlling Movie Clip Objects
- Movie Clip properties
- Making it bigger and smaller
- Vanishing!
- Having a look
- Controlling Movie Clip timelines
- Summary
Chapter 5: Decision Making
- Setting up the project files
- Designing a GUI
- Building a simple guessing game
- Learning more about variables
- Making decision
- Polishing up
- Taking it farther
- Sumarry
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