index of Foundation Action Script Effects part 2 end
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- Chapter 7 Using an Animation and Effects Library - Introducing aeon animation
o Tweening values
Handling animation events
Coding single animations
Using complex animators
Creating composite animations
Sequencing multiple animations
Holding and looping animations
Running an animation
- Introducing aether effects
o Exploring the utilities
Simplifying bitmap calls
Making adjustments
o Drawing textures
o Creating bitmap effects
Applying an effect
Combining effects
Using shaders
Creating an image effect
- Summary
Chapter 8 Elemental Animation Effects
- Playing with fire
- Turning to stone
- Waving the flag
- Bringing rain
- Summary
Chapter 9 Text Effects
- Distressing text
- Creating custom bevels
- Building a text animation engine
- Summary
Chapter 10 Video Effects
- Applying runtime filters
o Building a video loader
o Filtering video frames
o Extending ImageEffect for new filters
- Isolating colors for effect
o Creating a color isolation shader
o Extending ShaderEffect
o Highlighting a color for comic book noir
Building dynamic post effects
- Summary
Chapter 11 Sound Visualization Effects
- Loading and playing sound
- Visualizing sound data
o Accessing sound data
o Displaying the waveform
o Displaying the frequencies
o Rounding the waveform
o Evolving effects for visualization
- Summary
Chapter 12 Interactive Effects
- Using image and mouse input
o Loading a local image
o Creating a kaleidoscope
o Rotating the view
- Using webcam and keyboard input
o Coding a distortion shader
o Distorting user video
Working with the Camera class
Displaying camera input
Applying a shader to webcam data
- Summary
Appendix Developing Within Flash and Flex Builder
- Working in Flash CS4
o Working with chapter files in Flash
o Creating a Flash project from scratch
o Using the Flex compiler within Flash
- Working in Flex Builder 3
o Compiling for Flash Player 10
o Working with chapter files in Flex Builder
o Creating a Flex Builder project from scratch
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