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index of Foundation Action Script Effects part 1

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Chapter 1 The Drawing API
- A brief history of the drawing API
- What’s come before
Reviewing the original eight
Drawing straight lines
Drawing curves
Drawing solid fills
Drawing gradient fills
Shapes made easy
Drawing gradient lines
Filling shapes with bitmaps
- And in with the new
o Copying graphics
o Drawing bitmap strokes
o Preserving path data
o Changing points on a path
o Rendering triangles
 Breaking down the drawTriangles method
 Using bitmap fills
o Introducing shaders
- Summary
Chapter 2 Filters and Blend Modes
- Applying blend modes
o Working with the BlendModes application
o Examining the modes
 NORMAL
 MULTIPLY
 SCREEN
 HARDLIGHT
 OVERLAY
 ADD
 SUBTRACT
 LIGHTEN
 DARKEN
 DIFFERENCE
 INVERT
 LAYER
 ALPHA
 ERASE
 SHADER
- Using filters
o BlurFilter
o DropShadowFilter
o GlowFilter
o GradientGlowFilter
o BevelFilter
o GradientBevelFilter
o ColorMatrixFilter
 Understanding matrices
 Using matrices with the ColorMatrixFilter
o ConvolutionFilter
 Convolving pixels
 Understanding the parameters
 Applying the filter
o DisplacementMapFilter
- Summary
Chapter 3 Bitmaps and BitmapData
- Understanding bitmaps in ActionScript
o Introducing Bitmap
o Accessing BitmapData
o Understanding channel data
 Storing grayscale
 Adding color
 Representing transparency
 Specifying channels
- Loading, creating, and displaying bitmaps
o Embedding or loading assets
o Creating bitmaps from scratch
 Instantiating BitmapData
 Adding data to a Bitmap instance
- Drawing existing graphics into bitmaps
 Specifying the source
 Transforming source pixels
 Wrapping up the draw() method’s parameters
o Copying existing bitmap data
 Cloning
 Copying pixels
 Setting regions of pixels
o Using bitmaps with the drawing API
o Cleaning up
- Accessing and manipulating colors
o Getting and setting single pixels
 Creating a pixel painting application
 Determining pixel values
- Filling regions of color
 Testing getColorBoundsRect
 Flooding with color
o Transforming color
- Summary
Chapter 4 Advanced Bitmap Manipulation
- Adding Pixel Randomization
o Dissolving Pixels
o Making some noise
o Applying Perlin noise
- Applying filters to BitmapData
o Using filters
o Displacing pixels
 Adding textures to objects
 Creating a fisheye lens
- Performing channel operations
o Copying channels
 Copying channels within an instance
 Copying channels between instances
o Extracting channel information
- Setting thresholds
 Creating 1-bit bitmaps
 Chroma keying
o Mapping palettes
 Assigning custom color palettes
 Applying levels
 Posterizing
- Summary
Chapter 5 Pixel Bender and Shaders
- Understanding shaders
- Working with the Pixel Bender Toolkit
o Exploring the interface
o Creating a kernel
o Knowing Flash’s limitations
- Using shaders in the Flash Player
o Embedding bytecode
o Loading kernels at runtime
o Allowing for loading or embedding
o Deconstructing shaders
 Shader
 ShaderData
 ShaderInput
 ShaderParameter
 ShaderJob
 ShaderEvent
o Passing parameters to shaders
 Providing accessors
 Creating a proxy
- Bending pixels
o Creating a custom filter
- Enabling new blend modes
- Drawing with shaders
o Creating custom gradients
o Animating fills
- Performing heavy processing
- Summary
Chapter 6 ActionScript in the Third Dimension
- Displaying objects with depth
o Translating in three dimensions
o Changing perspective
 Exploring perspective projection
 Extruding text
o Rotating around axes
 Flipping an image
 Scrolling text
 Constructing models out of planes
- Transforming objects
o Vector3D
 Performing simple vector math
 Measuring vectors
 Drawing polygons
o Matrix3D
 Creating a matrix
 Exploring matrix methods
 Managing depth 356
- Drawing with bitmaps
o Recalling drawing triangles
o Rendering a mesh with drawTriangles()
- Summary
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